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Welcome to GamesMachine's professional game development education platform. Our courses teach social casino game design principles for entertainment purposes only.

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Access requires minimum age of 18 years in India

We appreciate your honesty. This educational platform is designed for adults. Please come back when you're 18 or older to explore game development education.

This platform provides training in creating entertainment-focused social casino games. All educational content relates to game development without real money gambling components.

GamesMachine

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We teach people to build the games they want to play

Started in 2021 when three mobile game designers couldn't find practical UI courses anywhere. So we built our own.

How this whole thing started

Back in early 2021, we were working on a slots project for a client. The design lead quit halfway through, and none of us really knew how to finish the UI properly. We spent weeks watching random YouTube videos and piecing together information from forums.

That's when it hit us — there wasn't a single place teaching mobile casino game UI in a structured way. Everything was either too basic or assumed you already knew advanced animation frameworks.

So we documented what we learned during that project. Then we refined it on the next three projects. By mid-2022, we had enough material to actually teach someone from scratch. We ran a pilot program with eight students in Bhopal. Six of them are now working in game studios.

Mobile game interface design workspace showing UI elements and color palettes

What drives our teaching approach

These aren't company values we printed on a wall. They're the things we actually care about when building courses.

Show the messy parts

We don't clean up our design process for tutorials. Students see the iterations that didn't work, the client feedback that made us start over, and the technical limitations that forced creative solutions.

Real project constraints

Every assignment includes realistic limitations — file size budgets, platform restrictions, and tight deadlines. Because actual game development never gives you unlimited time and resources.

Current industry tools

We update our curriculum every quarter based on what studios are actually using. If a tool becomes standard in professional workflows, it goes into our courses within weeks.

Portfolio over certificates

Studios don't care about course completion certificates. They want to see real work. That's why students finish with four complete game UI projects they can show in interviews.

Our curriculum development process

We don't create courses based on what we think students should learn. We analyze job postings from 50+ game studios every month, interview designers about what skills they actually use, and track which UI patterns perform best in live games.

Casino game UI components with card layouts and betting interface elements

Industry research phase

Each new module starts with research. We collect UI patterns from top-performing casino games, analyze their conversion metrics when available, and identify common design approaches across successful titles.

This takes about three weeks per module. We document everything in shared folders so students can see the research backing each lesson.

Testing with real designers

Before any course material goes live, we test it with working game designers. Not students — people already in the industry who can tell us if something is outdated or impractical.

We've scrapped entire modules after this feedback phase. Better to cut content than teach something that won't help students get hired.

Mobile social casino game screen layouts showing various game states

Who actually runs this

Small team, all working designers. We teach part-time because we still take client projects.

Portrait of Leandra Kirby, curriculum development lead

Leandra Kirby

Head of Curriculum Development

Leandra spent seven years designing slot game interfaces for European studios before moving back to India in 2023. She builds most of our core curriculum modules and runs the advanced animation workshops. Still takes freelance projects to keep her teaching material current.

How we think about education

Teaching game UI design isn't about following a fixed curriculum for six months. The field changes too fast for that.

Collection of casino game UI screens showing progression systems

Learning by building real interfaces

Every week, students design actual game screens. Not theoretical exercises — real UI for slots, poker, roulette. They work with authentic constraints like file size limits and performance budgets.

By month three, they're comfortable with the entire design-to-implementation process. Because they've done it dozens of times.

Industry connections that matter

We maintain relationships with design leads at 23 studios across India and Southeast Asia. Not for job guarantees — we don't promise that. But when our students have strong portfolios, we can make introductions.

Last year, 34 of our graduates got their first game design roles within eight months of finishing. That's not a placement rate we advertise, just the reality of what happens when people build solid portfolios.

Mobile game UI design process with wireframes and final designs